Name:  Batman Date 1989 Publisher Paul Lamont Games 

                                                  

What the box says:

"Stalk the streets of Gotham City as the crimebusting BATMAN or the evil JOKER.
Visit a secret destination and get safely back to the BATCAVE or AXIS CHEMICAL FACTORY to win thegame.
The two opposing forces will have to do battle numerous times in order to reach their goal and will need the help of the Batmobile, Batwing and Jokers 'copter.

This exciting board game is based entirely on the new blockbusting movie BATMAN.

Have you got what it takes to survive the vicious underworld of GOTHAM CITY?
who will you choose to be, BATMAN? or the twisted JOKER?

Only one will rule the night!!!"

Contents:

 

  • 6 Direction Cards

  • 18 Power cards
  • 6 Battle Cards
  • 6 Destination cards
  • 1 Playing Board
  • 1 Dice
  • 3 Batman Tokens
  • 3 Joker Tokens
  • Rules

How it works:

For 2 To 4 Players, From Age 12 To Adult.
Batman is a confused and slightly boring board game that has the potential to run as long as a short game of monopoly.
 The point of the game is to be the first player to reach your base, pick up a destination card, go the the destination shown on the card and then return to your base. Doesn't sound much fun does it? The problem with the game is that the players start in the central part of the board and have to get to one of the edge parts and back. But to enter and exit the edge part the player has to use a vehicle card from the point indicated on the board. Now this is where the fun stops and the boredom starts as the vehicle cards are randomly dispersed in the deck and you can only take a card from the deck when you land on the Batman logo. So you end up just trying to land on these spaces to get the card you want so that you can move on.

If you land on a Joker space then the players have to fight each other. This is done by rolling a higher number than your opponent. The one who roles highest moves that number of spaces (you could also use a battle card if you have one to try and sway the battle in your favor). Not exactly edge of the seat stuff, is it?

All in all it is poorly thought out game with too little interaction between players and too much waiting for the right card or space. The box it comes in is nicely designed though.

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Submitted by M.G.E. creator Gareth Ladd.