18XX Overview:

Description by Richard Irving

These games were first developed by Francis Tresham from England and they involve similar rules to run railroad companies from their earliest beginning into the 20th century.

They all involve buying and selling stock in various corporations. Who ever owns the most stock in a company is its president and during the operation rounds may perform ALL actions on for that company: building track and stations, running the trains, buying new trains (which can force older trains to become obsolete), and (Most importantly) whether or not to pay dividends to the stockholders (which raises the stock price) or retain the earnings for future corporate investment (which lowers it).

The unique thing about this series is that each game not only has a unique map to play but adds nuances to the rules which provide for the "flavor" of rail building in each respective company: 1829 (England) has a rather sedate stock market with main fight over securing right of way for building. 1830 has a much more active and volatile stock market where new corporations can be formed quickly and their value is lost even faster. This creates the feel for the days of robber barons. 1835's main focus is on the formation of Prussian National Railway which is formed by the nationalizing of 8 smaller railroads.


1829 England

(I've only played the Southern Board and only a couple of times):

1830 NE United States

This game introduced 3 new elements in the stock round.

Pay VERY close attention to play order, both in stock round where your company can drop quickly in value or you could be forced to take over a financially doomed company and in the operation round where trains can quickly become obsolete leaving you with a debt you have to pay out of your own pocket.

Basically each company has a specific character (in no particular order)


1835 Germany

1835's main strategic variable is how to handle the formation of the Prussian RR. Since the minor companies that form most of it are usually split on the start, it actually has less impact over what it normally might. Generally it is very difficult to acquire more than 35% of the Prussian. So even though it generates a good income and has plenty of trains and stations. It tends to get split. Only buy the Prussian shares if you already have minor railroads (at least worth 15% of Prussian) that combine in to it.

The stock market is similar to 1830, since sales do force the price down. But in 1835, the price can only drop 1 level per turn (instead of 1 level per share sold.) This makes in harder to drive a stock price down without retaliation from the intended victim. Also a player may hold as much of a company's stock as he wants and can buy out (at a premium) another player's shares if he 60% of company (instead of buying/selling only from the exchange.)

The stocks are sold in a complex ordering scheme: The Bayern & Saxon are sold first generally have the highest stock values at the end and generally dominate their area. The Baden, Werttemburg & Hessian generally finish with the same amount and generally fight each other over the western part of Germany. They are all very similar, with a slight edge to the Baden as it opens first. The last 2 majors (not counting the Prussian) are the Oldenburg & Mecklenburg. Both of these are difficult to develop and are generally only used late in the game as an aid to one of the RR's. The Oldenburg is probably better for this purpose.

by Richard Irving


Additional Note from Andy Lange:

The described relative values of the different railroads (both 1830 and 1835) are somewhat subjective, and each gaming group (usually) has its own opinions about which are better. These opinions are almost always of the 'self-fulfilling' variety, as a RR that everybody is convinced will do well starts early, is well-funded, and (not surprisingly) does well; while those that are perceived as 'losers' tend to start late and not do as well due to under-capizalization, etc. Plus, different early strategies can make huge differences in how the board looks in the mid- and late-game stages, seriously affecting the relative values of the RRs.


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