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So what do we have? After a brief introduction in the rules, you really do learn as you play. You read the first event, follow its instructions and away you go.
To aid you in keeping track of where you are, a very nice map board is provided, overlaid with a hex grid. Your position is denoted by moving a detailed metal figure of the Barbarian Prince around the map. Some note taking is also required, so pencil and paper is also needed.
The object of the game is a quest. You are heir to the throne and the old King has died - asassinated. These usurpers now hold the palace. You have escaped and must raise 500 gold to raise a force to smash them and retake your heritage. One other point. You must do this in ten weeks. By that time, reinforcements will arrive and you'll lose your kingdom forever.
The game is played in days. Each day you select an action, such as moving to a new hex on the map. You are then referred to a chart. The dice roll and chart may then indicate a special event, which you then resolve. After this, you eat an evening meal or seek lodging if in a town. This ends the day and you move onto the next day. This continues until your quest is completed, or you are killed, or 70 days pass.
There is combat and people may also join you. Magicians, wizards, witches, priests and monks are especially useful.
SUMMARY:
I have played this a few times, and each time the outcome is different, so it's a nice way to while away a lonely evening. There are just under 200 different events, sufficient to keep the game fresh. Not a great game, but an enjoyable one, nevertheless.
Review by Brian