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When my dad showed me this game in a little pokey shop in the heart of England and explained that it was having great reviews...my heart dropped. This was really unfair of me, but the problem was that at the time I hated race games. ANY race game.
More than any other type of game though, I hated Formula One racing games. This had nothing to with the actual games I had played, I even enjoyed Speed Circuit, only that I had yet to find any game that could do this race REAL justice.
That evening I found myself drooling over the two tracks supplied in the box and the several expansion tracks we had bought. Colourful and even amusing, I couldn't wait to give the game a fair go.
Then I pulled out the plastic cars from the box, and I was hardly impressed with them. Big and chunky, they didn't seem right once placed on the starting grid. Thank goodness my dad had had the foresight to buy the metal cast cars extra. A quick hour with a paint brush and the sleek and fancy cars where lined up and ready to roll.
We read the rules, which are well written and very clear, and off we went.
The heart of the game are the dice. There are 7 dice in the game. 1st gear is a four sided dice (d4), 2nd a d6, 3rd a d8, 4th a d12, 5th a d20, and sixth, a thundering great d30. The 7th dice is a d20 used for hazards. (Don't try and play ADandD with them though. The number ranges are specific for this game).
This means that you can go from 4th to 5th gear and actually GO slower! Very frustrating if you lose pole.
The way the dice, or gears, work with each other and the skill it takes to get your car around the track, let alone play offensively against the opponent, took our breath away!
Needless to say, the rest of the tracks were soon bought up and the championships began. And yes, we do play the game two player. We have two teams each, with the fifth team being divided between us, so we therefore have five cars each, which isn't the problem it at first appears.
I must admit, this has easily become my favourite game of all time,(perhaps because I love beating dad???) and we are now into our umpteenth Championship and we still haven't tired of it.
Overall, this has to be THE best motor racing game ever and I advise everyone to go out and buy this game, especially if you can get the metal cars and all the circuits.
Finally, with the only downside being that on average one lap takes one hour, and there's three laps in a championship race...Plus what I said about the plastic cars your given with the game, my final verdict is a well deserved 97/100.
Review by Tom
The correction to the rules is as follows:
Formula De Basic Rules, Page 3, Part 2 - LEAVING A CORNER ..Tyre Points
Change the Word “Leaving” to “Overshooting” wherever it occurs in this section.
Delete the example in sub-section 1) - it is wrong. This section should read as follows:
2 - OVERSHOOTING A CORNER .. Tyre Points
Every time a car moves through a corner without making the required number of stops, it has sped round too fast
and overshoots in a screech of tyres! Each space the car overshoots by requires the loss of a tyre point.
In a one-lap race the car is eliminated if it loses more than four tyre points.
Important: if a driver does not make any stops in a corner that requires two stops then his car is immediately eliminated. In the case of a corner needing three stops the driver must stop at least twice, or be eliminated.
When overshooting a corner a driver must obey the following three rules:
1) If in the same turn as overshooting one corner he arrives in another, it does not count as a stop in the
new corner.
2) He must carry on his movement in the same lane in which he left the corner.
3) If he is blocked by a car then he cannot overtake it. He is in a blocking situation (see 4- Blocking).