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Risk without Dice?!? |
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Here is an alternative set of rules for the board game Risk that I was introduced to about two years ago. Generally the game is more dynamic than the standard Risk rules and the game is is therefore more exciting. Because of the importance of the territory cards in this game all players tend to attack instead of mobilize so you don't get countries with huge stockpiles of armies. I hope that you like it too. (I am assuming that you are familiar with the normal rules before you start to read these). Beginning
General play
Territory Cards
Attacking/defending
It is very important that a player identify the number of armies that he wishes to use in the attack for reasons that will become apparent later. The number of armies in the attack is equal to the number that will be killed and the the number you wish to have on the new territory. (in the previous example we attacked with the entire force but the player could also have said that he was attacking with 8 armies (5 die, and 3 hold the territory). If a player does not specify the number of armies he is attacking with he is automatically assumed to use all his forces. An attacker only gets a single opportunity to attack a border crossing each round so to improve his chances an attacking player can mobilize some extra armies by handing in some of his cards (see above). The person he is attacking can also hand in cards to defend him/herself from the attack (except they are not allowed to hand in a combination of 3 cards). This is why it important that the attacker specify the number of armies he is attacking and is only allowed to attack a border once each round. This means that if an attacker underestimates the defenders cards (i.e. the territory card of that country or a joker) and decides not to use any of his own cards and attack with a relatively small army he will be thwarted and may not attack that border again. Note that I say border and not country. The player may still choose to attack the country via another country. You are also allowed to attack countries without the intention of conquering them (usually in situation where you want to weaken the defenses for an attack from another country). Again you have to specify the number of armies you wish to use in the attack and that is the number of armies that will die on both sides. You can only weaken the defender until he has only one army without taking the country. Obviously you can't weaken a country to 0 armies. I think this is about it. If you find out, while playing, that I have forgotten something please let me know. -Rutger Hoekstra
P.S. I don't want to take credit as
the creator of these rules. Somewhere out there an anonymous hero is responsible. |
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