Valley of the Four Winds title

An Epic Game of Swords and Sorcery

Valley of the Four Winds Box

Box info:

Designer : Lewis Pulsipher
Published : 1980
Publisher : Games Workshop
Players : 2
Complexity : Moderate
Ages : 10 to Adult
Playing Time : 1 to 2 hours
Availability : OOP

Publisher's Description:

Combining the best elements of wargaming and Swords & Sorcery novels in the grand tradition of Robert E Howard and Michael Moorcock, Valley of the Four Winds is a board wargame based on adventures first printed in White Dwarf magazine, and now reprinted and included with this game. The game is full of the very stuff of legends - wizards, dragons, evil mages, heroes, armies of undead skeletons, and loathsome swamp creatures. Players take the roles of Good and Evil with the King of Farrondil trying to hold back forces of evil whilst sending his champion knight on a quest to find the magical Swan Bones to help turn the tide of the battle. The rules are easy to learn despite the wide range of units, and play is fast because VotFW does not use a cumbersome and time-consuming set of combat charts but has all the necessary information on the counters, allowing players to concentrate on the climactic battle rather than the long rules. - Charles Vasey

Valley of the Four Winds board

contents

What You Get:

Mounted Playing Board
140 Spell tokens and Counters
Two dice
Clear and concise rulebook
Valley of the Four Winds story booklet

LINKS:Games Workshop

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