Information on the Realm: Kvigmar

Another new Rjurik realm, Kvigmar lies at the frontier of the
Highlands. It is a rough, rugged land of craggy mountains, windswept
hills, and dark, crashing surf - a place where only the boldest and
hardiest survive.
The ruler of Kvigmar city and, theoretically, the five or so
provinces surrounding it, has traditionally been called "jarl". The
current ruler, Jarl Ulrich, has considered consolidating and
expanding his realm's influence, but the nation's rugged nature makes
economic and population expansion difficult.
Ulrich is an intelligent, well-mannered ruler who knows that he rules
by the will of his own people. For their part, the quiet, good-hearted
people of Kvigmar love their jarl and believe him to be a wise and
brave protector.
Kvigmar has existed as a northern outpost of Rjurik society for
nearly 200 years. Founded by dissident Rjurik who disliked the
influence of the Anuireans on their people, the city has survived
despite harsh weather, inhospitable terrain, and occasional trouble
from the Urga-Zai goblins. Actual Kvigmar influence is limited to the
hunters, scouts, and tough settlers occupying the various provinces
which are today considered part of the realm. Many of those settlers
and occasional inhabitants are themselves highly independent types,
who barely acknowledge the jarl in the city of Kvigmar as the realm's
ruler.
In recent years, Brecht traders have begun to influence the realm,
bringing their trade goods and customs to this distant land, much to
the disdain of many traditional Rjurik.
The nation of Kvigmar is shaped like a rough 'V' formed by the
Spearmarch Mountains to the north and the Drakonsmaar range to the
south. Between them, Kvigmar is a truly breathtaking land of steep
valleys, deep rivers, brooding mountains, crystal lakes, and deep
green forests that cling precariously to stony slopes.
Human habitations are few and far between, consisting of isolated
herders' cottages, hunters' camps, and tiny hamlets with populations
of three dozen or less. A number of isolated hunters and trappers
call the mountains of Kvigmar home. A few small semi-nomadic tribes,
some of which have not had contact with the outside world in decades,
inhabit the nations handful of fertile valleys.
At the base of the 'V' are the Gray Hills - rough country bordering
the realm of Urga-Zai. Goblin raiders, hunters, and foragers sometimes
cross the border and cause problems fir human inhabitants of Kvigmar.
The jarl's scouts are responsible for keeping watch over the frontier
and alerting inhabitants should the goblins attack, but do not have
the numbers to oppose them.

Province Law Temple Guilds Source TR in TR out Ruler Terrain Race
Dhovjiir (1/6) Ulr(0) ES(1) AcD(1) -- 1 (L),
0 (S)
1 (L),
0 (S)
Ulr Medium mountains,
Coastal
Human - Rjurik
Jharvild (1/5) Ulr(0) ES(0) AcD(1) -- 1 (L),
0 (S)
1 (L),
0 (S)
Ulr Medium mountains,
Hills,
Tundra
Human - Rjurik
Kvigmarheim (4/2) Ulr(2) ES(2) AcD(4) -- 2 (L),
1 (S)
2 (L),
2 (S)
Ulr Low mountains,
Hills,
Coastal
Human - Rjurik
Sjalikfjord (0/7) -- -- -- -- 0 (L),
0 (S)
0 (L),
0 (S)
Ulr Medium mountains,
Tundra,
Coastal
Human - Rjurik
Virskaap (0/7) -- -- -- -- 0 (L),
0 (S)
0 (L),
0 (S)
Ulr High mountains,
Coastal
Human - Rjurik

Ulr : Jarl Urich of Kvigmar (PC)
ES : Emerald Spiral (PC)
AcD : Shadowmaster Arutha con Doin (PC)

Trade Routes entering this realm

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